Lombardia - /intcraft/ 2.0

RIP /int/craft

The admin staff officially confirmed that 14.0 was the last iteration of /int/craft. Reasons behind such decision – a total failure of almost all the recent iterations, lack of activity and willingness in the community, and so called “resettism” mentality making dissatisfied part of playerbase to demand a reset even just after the grace ends(which eventually causes a reset as more and more people stops playing only awaiting for a launch of the new iteration).

One year, 13 iterations(so after all the 13th iteration appeared to be the unlucky one – despite the renaming), countless players, a lot of truly amazing buildings, beautiful towns and thriving nations, plenty of great wars, conflicts, power struggles, intrigues and political scheming and of course (despite many complaints about apparent lack of such) a fair share of historical RolePlay and simple /int/ banter – certainly, it was fun while it lasted(atleast most of the time).

So is this the end?

No. Although the admins and the current owner are clearly not willing to pull of another iteration, which most likely wouldn’t succeed just like the previous ones, they are working on founding a new 4chan community Minecraft server. So far it’s confirmed that it will break with all the tradition – definitely it won’t be called /int/craft, it won’t have a historical theme and any set time period, it won’t have Towny and it won’t even have an usual world map but some alternative world map instead which would be created specifically to use with realistic biomes.

More on the new server in developement – soon(tm).

5 thoughts on “RIP /int/craft

  1. Or just open it back up to pirated clients for more memery. Encourage building landmarks for rewards for buildfags(helps revitalize the land by making the map more developed) which would make the server look more interesting to new players.

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